Alright, one point invested in a combat skill (melee), the other in cooking. Since Tim's cooking skill is about 2 (anything bellow 5 produces meals that give food poisoning), a field of weed was planted
and Tim was employed to roll the reefers (this somehow trains the cooking skill)
and butcher the hunted animals. While the weed won't be used in the colony except by our junky pyromaniac, it does bring the money from the trade caravans and trains both agriculture and cooking.
The refugees left the Ediot's colony
Near the end of year one, commissar Heidi had every reason to be pleased, all of the goals of his five year plan were met, and the Ediots were slowly leaving behind their antiquated way of life, and stepping boldly into the age of iron and gunpowder, and the age of electricity was also not far off
With the most pressing concernes resolved, the Ediots could relax and make their plans according to the needs and circumstances that will arise. Commissar Heidi now set up a goal of Ediots taking up animal husbandry, by building a grand animal pen with a capacity to sustain 15 muffalos, or 30 goats, or 50 chickens (this left many Ediots shaking heads in disbelief - how can somebody have so many goats and chickens?)
The pen was built next to the barracks, and first the muffalos were tamed, their meat will improve the Ediots diet, their wool will give them warmth on harshest winters
Pharmacological breakthroughs gave us our first go juice, ensuring the survival and combat readiness of the colony's children
and Lurk got his meth
Two days before the end of the year one, six strong neanderthal raid attacked from two different directions. You may have a general idea about how dangerous neanderthals are, if you don't, they are basically slower moving hussars that are too retarded to use firearms, but suffer no addiction. Heidi and Lurk countered two of the closest ones
when one went down Heidi reinforced the musketeers, and Tim was sent to aid Lurk, but there was no need
things were looking bad for the musketeers even with Heidi's arrival, and this left them no choice but to use the shock lance that was obtained for future mechanoid encounters. Two out of four neanderthals went down, and minty's musket ball blowing the head of the third one broke the will of the last, and he fled.
The Ediots took prisoners, bandaged their wounded, and breathed a sigh of relief. Later on there was a jailbreak
And now a short detour to a topic of beauty. Here is the room after the jailbreak was stopped
the red numbers with a minus represent the ugliness, and since the room was shortly an abattoir, its impressivness went from "somewhat impressive" to "awful". This affects the colonists mood negatively, and Helios had a tantrum and broke shit around the colony. Cleaning stuff up resolves this kind of an issue. Room beuty can be raised by works of art, potted plants and fancy floor tiles. Also flowers can be planted. Here we see commissar Heidi planting the daylilies
On day one of year two, Randy turned up the heat. First were the mad muffalos
Ediots barricaded themselves and waited 'til the rampaging animals got tired and fell asleep. Then, on the 7th day, Randy sent another gift
well at least there are no tesserons. Set up a no go zone for the Ediots
as soon as I did that, Randy, again
Took care of that, with Heidi ending up in bed for two days due to burns. The moment the boomrats were done:
The hares were too far from the Ediots, so they savagely rushed the mechanoids and were blown to hundreds of fluffy pieces
The ediots still have only muskets, no smoke granades to cover their approach, no long range snipers to harass, no 240s. There is one shock lance, to take care of the "infantry" mechs, but what of the turrets? They are picking off the visitors from other factions, how are the Ediots to trade?
Sent Heidi to try rescue at least one
he made it and fixed her wounds
which I regreted, because the dummy immediatelly headed home, straight through the turret's firing line, with stray shots reaching the Ediots and their dwelling.
still, with luck and cover from the trees, she somehow survived
and Randy turned up the heat some more
Still don't know how to resolve the mech situation, though I have a vague idea.