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  1. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    30/07/2026 I think I worked most of the things out, how to make and switch to vertex array objects There's an automatic linear depth buffer if you use the built-in OpenGL 3 translations and projections to set up your scene so I can just use those, I don't need to manually hardcode all these...
  2. finlaypatrickduffill

    Good'e afternoon'e

  3. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    29/07/2026 On the bright side, looks a little easier to keep track of and might look a little nicer. Depth models are good
  4. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    28/07/2026 The rendering method calling glBegin() and glEnd() is apparently absurdly costly to the central processing unit so I need to take at least a couple of days to learn how to render everything with a textured VBO rather than as individual textured quads I'm a fucking retard
  5. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    27/07/2026 Trying to get more things into perspective, falling runs on its own timer so that the player doesn't fall down several z-levels in a split-second and to save on the CPU budget (performing checks against all game objects in the chunk as fast as possible) is my reasoning, terrain...
  6. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    25/07/2026 Also hacked FOV quickly I should post at the end of the day
  7. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    25/07/2026 Terrains now have their own x,y,z co-ordinate variable and are rendered based on that rather than incrementing in a loop, I can test this with Sokoban puzzles, I need to put more than one content in each tile, perhaps terrain will accidentally become the master data type if I don't...
  8. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    23/07/2026 - The program now consists of a server and client, the user can choose (in a couple of days) to load maps from a clientside folder (singleplayer which isn't going to work) or have the map load over a remote connection to the server (multiplayer). Allowing the user to choose which IP...
  9. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    22/07/2026 Tested the SDL_net example program with a Russian friend to judge potential latency and packet loss issues and surprisingly for brief amounts of time we were able to relay messages in the chat client - Running it as a localhost or connecting from the external IP address never presents...
  10. finlaypatrickduffill

    I just want to kill myself or go on a rampage

    Kill everyone and kill me first
  11. finlaypatrickduffill

    Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

    21/07/2026 Another source code release yesterday - https://hidlydd.com/blog/?u=/2026/07/21/sassenach-development-log-5/comments/
  12. finlaypatrickduffill

    Mereana Mordegard Glesgorv

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