Akoopasoup - Free Lyle is a three map WAD with classic Doom gameplay. It was originally planned to be an EDF-styled map with Schnookums (from EDF2) holding Lyle (also from EDF2) hostage. Since I'm obviously way too late now, I've removed the whole Schnookums thing, but kept the turtle name. There is also, like in my previous map (see below) an Encyclopedia Dramatica symbol built into the map
The wad requires a ZDoom-based port like Zandronum or GZDoom to run and a Doom2.wad (obviously). The maps can all be pistol started, have been tested thoroughly and can be quite tough. I've made sure to include all difficulty settings.
Designed for no crouching and no jumping, Freelook not required. Cooperative play is possible, but not tested.
Gameplay time: Map01 & 02 - 10 minutes each, Map03 - 30 to 45 minutes.
Story
Demons have blasted through your house wall and took your pet turtle Lyle. Fight your way to the infested Tech Citadel that poisons the skies and rescue your friend.
Further info
I've been working on this little project since 2014, but only did serious progress in the last 4 months, when I decided to finally finish it. Map03 was the first one I worked on, but was the last I've finished, because I changed it a lot over the years, it is also the largest of the three.
The WAD features a Doom-style soundtrack by YouTube musician JD Herrera https://www.youtube.com/user/az0919 . I've rearranged and edited his music to fit the gameplay.
Here is the old title picture I made back in the Schnookums days:
A certain part of Map03 has been designed by Endsenten, I used those designs and created a map section based on it.
Download:
#1 Dropbox: https://www.dropbox.com/s/o8h0yth6uoeql0x/Akoopasoup.zip?dl=0
#2 Mega: https://mega.nz/file/ysdgRCxQ#Y1jyG9hGGbi4LkCxP4_6qt4SKjfHfg66wsFWD3B89Qg
Here are all three maps on full display:
My playthrough:
I hope you guys enjoy my little project, even if there's no Schnookums-killing in it anymore.
The wad requires a ZDoom-based port like Zandronum or GZDoom to run and a Doom2.wad (obviously). The maps can all be pistol started, have been tested thoroughly and can be quite tough. I've made sure to include all difficulty settings.
Designed for no crouching and no jumping, Freelook not required. Cooperative play is possible, but not tested.
Gameplay time: Map01 & 02 - 10 minutes each, Map03 - 30 to 45 minutes.
Story
Demons have blasted through your house wall and took your pet turtle Lyle. Fight your way to the infested Tech Citadel that poisons the skies and rescue your friend.
Further info
I've been working on this little project since 2014, but only did serious progress in the last 4 months, when I decided to finally finish it. Map03 was the first one I worked on, but was the last I've finished, because I changed it a lot over the years, it is also the largest of the three.
The WAD features a Doom-style soundtrack by YouTube musician JD Herrera https://www.youtube.com/user/az0919 . I've rearranged and edited his music to fit the gameplay.
Here is the old title picture I made back in the Schnookums days:
A certain part of Map03 has been designed by Endsenten, I used those designs and created a map section based on it.
Download:
#1 Dropbox: https://www.dropbox.com/s/o8h0yth6uoeql0x/Akoopasoup.zip?dl=0
#2 Mega: https://mega.nz/file/ysdgRCxQ#Y1jyG9hGGbi4LkCxP4_6qt4SKjfHfg66wsFWD3B89Qg
Here are all three maps on full display:
My playthrough:
I hope you guys enjoy my little project, even if there's no Schnookums-killing in it anymore.
Attachments
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