Super Mario 64
I will die on this hill. And I'm not even talking about "hur dur it aged poorly" or "zoomers have no appreciation for the classics", this was shit I hated about it back when it came out in 1996. SM64 absolutely had nothing to do with this mockery of Mario's standards. These are my objective reasons, and not subjective ones like "the level designs suck".
- no power ups (no fire flower, no suits, a wing cap that only exists late game... the metal mario skin was cool but that was it)
- only like 15 levels (oooooh you can play them different ways! who gives a shit)
- no Yoshi (cameo doesn't count)
- no Luigi
- no multiplayer
- a fucking HEALTH BAR?!
- no world map (no, the castle doesn't count)
- fewer unique enemies
Very little about Super Mario 64 was an actual "Super Mario" game. It was, at best, a tech demo wearing a "Super Mario" skin. It's like a couple steps above the unfinished Sonic X-Treme game for the Saturn. I'll give it credit for having revolutionary controls that set the standard for later games (analog controls from the start, the very concept of a camera, etc) but that's it.