Congrats Ediots, you survived your first year (Rimworld year has 4 months, 15 days each: Aprimay, Jugust, Septober, Decembrary). Not thrived, but... survived. Still, there were happy enough times to inspire creativity
This legendary work of art is the expression of Ediots' lofty ambitions and superior abilities, and if they have to abandon this place, it will follow them into their new homeland like an arc of the covenant.
Some other works of art that the colony produced, some with random motives, some depicting colony events:
Near the end of year one, a first pigskin raid arrived
luckily they didn't bring any explosives and were dealt with easily (here you can also see the difference in range between a shortbow and a musket, gotta say muskets performed way better than expected, even if slow)
Still, I'd prefer if they died before coming into any contact with the Ediots, and with enough of leather from hunting left, sandbags surrounded with barbed wire were constructed.
Technology report
In the words of the head of the science department, dr. Minty:
There's a mod, "war crimes expanded", but never tried it cause I usually try to survive without too much ethical violations. Worst I do is cut off their legs, have the colonists raise medskill by operating on them, then implant prosthetic legs and release them.
Congrats Ediots, you survived your first year (Rimworld year has 4 months, 15 days each: Aprimay, Jugust, Septober, Decembrary). Not thrived, but... survived. Still, there were happy enough times to inspire creativity
This legendary work of art is the expression of Ediots' lofty ambitions and superior abilities, and if they have to abandon this place, it will follow them into their new homeland like an arc of the covenant.
Some other works of art that the colony produced, some with random motives, some depicting colony events: View attachment 49017
luckily they didn't bring any explosives and were dealt with easily (here you can also see the difference in range between a shortbow and a musket, gotta say muskets performed way better than expected, even if slow) View attachment 49021
View attachment 49020
Still, I'd prefer if they died before coming into any contact with the Ediots, and with enough of leather from hunting left, sandbags surrounded with barbed wire were constructed.
Now that the colony has electricity, Ediots have gained access to better production facilities: ammo bench, machining table and a drug lab. The genies have researched better weapons, enabling us to produce shotguns and bolt rifles. Minty and Zander have been given .303 Enfields, Quence and Pingas got a Mossberg each, with both buckshot and beanbags (for pacifying the prisoners and colonists that chimp out). Demonic still uses a gladius, while Tim got a mace. But the progress also led to the colony wealth ballooning from 20 to 40K, making ediots a juicier target for the local raiders. We may have to stop producing art for now, scale back operations and turn to agriculture and hunt. Especially agriculture now that we have a walk in fridge.
Former raider CMT is the new recruit. During his capture he got a nasty stab wound which is now a constantly painfull scar that often drives him berserk, resulting in attacking not only prisoners, but other colonists. During one such occasion he went after Demonic, who inflicted such an asswhooping on him, that it was comemorated not on one, but 3 of Pingas' artworks. The high heresiarch decided that since the colony currently doesn't have the tech to fix CMTs condition, it would be best to turn him into a sanguophage, which would give him regenerative abilities. The Colony now has two vamps.
I first intended to turn Pingas, but that is on a backburner right now (2 years until Demonic and Tim recover). Instead, Pingas has been chosen as the first in the colony to develop psychic abilities.
Demonic was originally supposed to link first, but he is getting his link by doing quests for these guys
First quest was comemorated on an art piece (see above posts)
and then the colonists helped an imperial black hawk down extraction
The only problem is that this will take longer than anima linking, and Demonic will need to have a luxury throne room built to receive higher imperial ranks and titles. But, he will receive not only psychic powers, but also imperial permits allowing him to request, among other things:
- a squad of janissaries
- a shuttle to transport the Ediots anywhere on the planet
- orbital bombardment targeting any retards that set foot on our map
Demonic is the best choice out of all the Ediots, because
Nobles get more spoiled and demanding with each rank, but ascetics won't demand a personal chef and gold plated bedroom, or refuse to do any work in the colony.
The pig situation
Instead of letting pigs bleed out after raids, they were captured, nursed back to health, and released. This has led to warming between the two factions. The pigskin-ediot relations currently sit on neutral -15 and can be raised or lowered, up to you guys, but if they reach +75, the pigs will occasionally send help when we are raided (or on demand). One enemy less, one trading partner more.
On the other hand, one of these days, an enemy that can't be bargained with, can't be reasoned with, doesn't feel pity or remorse or fear and absolutely will not stop until Ediots are dead may show up on their doorstep
We had another jailbreak, this time the prisoner got his hands on a shotgun and in passing casualy killed Pingas' remaining pet dog, a completely harmless creature. Zander and minty were dispatched on a manhunt and brought him back with a .303 round in his kidney. The irony is, 2-3 more days and he would have been converted to our ideoligion and then released to go on his merry way. Now he'll stay with the Ediots for quiiiite some time, helping them improve medical science.
It's a small one. The small turrets and the one with the wheels (pikeman) have a long range and can pierce through any of Ediots current body armor. The big turret can obliterate a person wearing a starting level power armor. Toxic spewer will activate in 12 days and fill the atmosphere with poisoned residue that will kill all the animal life, and give Ediots brain cancer after longer exposure
I think the Demonic & Tim can take out the pikeman, while others temporarily take out the turrets with smoke granades. Good chances of success, but also possible that something goes wrong and then my prognosis about keeping Ediots alive until year 3 was too optimistic.
There's a mod, "war crimes expanded", but never tried it cause I usually try to survive without too much ethical violations. Worst I do is cut off their legs, have the colonists raise medskill by operating on them, then implant prosthetic legs and release them.
My version of the game is 1.4, and mechanoids can only be finally destroyed in latest version, 1.6. Which brings me to the question of game ending, since you may actually have a slight chance of survival, here are your options:
1: complete the research tree, build your own spaceship and gtfo, defend the ship from shitstorm for 15 days while the reactor finishes the startup sequence
2: kiss the ass of the empires' highest representative on the planet, eliminate the raids trying to end him, and get an invitation to his ship
3: a friendly Ai invites you to his ship, which you need to defend from a shitstorm while the reactor finishes the startup sequence
4: reach a colony wealth of 350 000, sell the colony but five people for a piece of map. repeat 3 times to find the location of a dormant AI that has achieved godhood, and then... well, no one knows. it kills you? you achieve apotheosis?
5: ending added by the expanded genetics mod, build a superbeast, an ultimate biological weapon that makes you the king of the planet