23/04/2026
Too frequent updates but I figured out how to render a rotating isometric grid about a week ago and then spent the rest of my spare time mucking around in SDMM and the map exporter subsystem for vgstation with my friend
It's going to be difficult I imagine to render different...
19/04/2026
Extremely slow-going because of my mental retardation but I learnt something crucial about radians thanks to my friend while tweaking the maths that allowed me to render the tiles on the same axis. I like to think that if I get this right out the gate it'll save a lot of fucking...
There's probably a better way of doing all of this yeah - I got CMake to work for the first time yesterday and used it to compile the glm library you were talking about. The floating points it generates seem to be accepted by the calls to draw a quad in openglut though
17/04/2026 - 18/04/2026
Still trying to intuitively figure out rotation in an isometric perspective; at an extreme orthographic angle I can see it becoming a problem where the visible portion of the map tiles, the plane on the top, all get bunched together into a bunch of very wide and narrow...
it was more of a speculative evolution of bivalves or cephalopods than gastropods such as snails - I realized that they also breathe anaerobically which to me made more sense given the vast discrepancies that would be present between the atmospheric composition of distant planets - It seemed...
At the moment windowing is handled by freeglut interfacing with OpenGL and the textured quads are handled by loading images using DevIL inage library. If I want a sound system I'm probably going to have to learn how to use SDL though, unless there's a way of using SDL to play sound inside a...