Year 1, day one
Two ruins available, but neither near the fertile soil, so I chose to build barracks from scratch near the anima tree.
Our brave pioneers
minto is a misandrist, as you can see she despises all the males (my hand picked genie, ILJ69, is a woman)
The trees were cleared and the barracks floorplan was drawn
Not just the tree, but the mysterious monolith was there too, convenient
The green area is the most fertile, and zones for rice and psychoid plant were marked. But it'll take time to grow food, so minto and ILJ69 were dispatched to hunt.
Checked all the prey loctions are not closed to pachyderms, to avoid suicide by rhino
A panther started hanging around the colony, time for a preemptive hunt
Three of the colonists attacked the panther, but instead of turning on them, the animal went for Heidi, forcing minty to longjump after him
She managed to bar its way and take it down without too much injury
A group of beggars showed up, but I just ignored them, because we're in the AIDS land, and no one in the colony can plant medicinal herbs yet.
Lurk looks pretty good for a waster, and he wooed ILJ
A snake tried to eat Demonic, but minto intervened
The barracks were set up and researching complex furniture started in order to provide beds for the Ediots
A book that Heidi brought along halved clothing and smithing research time
Minto was providing food and leather for clothing
Meditation spots were designted at the tree on the 6th day, as this time it was a pressing matter. The colony currently has only 3 combatants, as Demonic is too squishy and can only be used as a last resort, and Heidi is a highmate and can't fight. In order to give Heidi some kind of defence, he will have to be the first to gain psychic abilities. All the colonists now practice a two hour meditation session before they go to sleep.
Seems laughable
but the fact Lurk needed minto's help and even then it was a protracted fight, makes me think tortoises should be reclasified as a higher tier threat
Heidi's cooking skill needs more improvement, and minto was the colony's first victim of food poisoning
Finally, the Ediots can have a comfortable night of sleep. The guy on the right being bandaged by minty is the colony's first prisoner, a shuttle crash survivor. Didn't want a prisoner while the food is still an issue, especially a yttakkin, but minto needs a steady supply of blood
Accepted an imperial quest to save a noble from a rat, not for the reward, but to get an extra pair of hands, even if only for a few hours
First disease. Lurk is a capable doctor, but since food poisoning wrecked him, he functions below his capacities and isn't really much of a help
Heidi was quickly appointed as the colony's moral authority, and used his faith healer abilities to speed up ILJ's recovery
First mental break, minto wandered around sadly, unable to cope with living in a dirtfloor dump
A mad boomalope got into the barracks
The Ediots took it down, and then had to save it so it doesn't bleed out to death in barracks and set everything on fire
Psychoid crops caught blight, and had to be almost totally purged, but still enough left to make tea for Lurk
The monolith reached out to minty
Weed was planted and harvested, so Lurk can train his cooking skill. Heidi is the only chef in the colony, and if he's out of comission, someone else will have to administer food poisoning to Ediots. Also we can sell blunts to caravans in exchang for food.
A cakewalk quest if you have a vampire in the colony
Everything was finally set up, the only thing lacking in Ediots' Maslow pyramid was a steady food supply, but otherwise, life was idyllic
Heidi linked with the tree and got his first tier psychic power, burden. Still a long way to go.
Accepted a refugee quest. Every pair of hands helps.
By now, smithing was researched and everyone had their simple helmets, and Lurk replaced his spear with an axe
Second epidemic, sleeping sicknes this time, laying low both of the colony chefs. It is a slow progress disease, so I had Heidi cooking anyway. Came close to killing him, but not much choice, that or starvation.
Stone cutting researched. First time I start building a fort in the first year of the colony, but if previous experience is any indicator, the sooner the better. I'll try moving the anima tree when the fort is built.
Yeah, I was right, don't fuck with tortoises
The neanderthal faction reformed their ideology to vampire hunting. I guess there can be no peace with these people, then.
First raid. It's the pigs.
Heidi cast burden and slowed them down a bit. (Oh yeah, forgot, minty and Heidi hooked up, which was a surprise considering her misandry and the age difference,
56 & 19. So i guess Heidi and minto are now Harold & Maude of the colony. Also they share a psychic bond, so if one dies, the other will be mentally wrecked for a long time. Never underestimate highmates, wouldn't surprise me if they can crush homosex barrier with their sheer sexines)
minto and ILJ took out one of the pigs with recurve bows, but the other one got into the pistol range
minto hopped over to her, switched to knife and took her out
The rest of the pigs started running, and I could have let them go, but the greed got the better of me. I wanted that rifle.
And minto got it for me. But there was no ammo on his corpse
The second the pigs were done, the shamblers showed up.
I hoped they won't get close to the colony, so I just left them alone