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@lurk

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Year 1, day one

Two ruins available, but neither near the fertile soil, so I chose to build barracks from scratch near the anima tree.

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Our brave pioneers

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minto is a misandrist, as you can see she despises all the males (my hand picked genie, ILJ69, is a woman)

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The trees were cleared and the barracks floorplan was drawn


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Not just the tree, but the mysterious monolith was there too, convenient

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The green area is the most fertile, and zones for rice and psychoid plant were marked. But it'll take time to grow food, so minto and ILJ69 were dispatched to hunt.

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Checked all the prey loctions are not closed to pachyderms, to avoid suicide by rhino

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A panther started hanging around the colony, time for a preemptive hunt

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Three of the colonists attacked the panther, but instead of turning on them, the animal went for Heidi, forcing minty to longjump after him

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She managed to bar its way and take it down without too much injury

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A group of beggars showed up, but I just ignored them, because we're in the AIDS land, and no one in the colony can plant medicinal herbs yet.

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Lurk looks pretty good for a waster, and he wooed ILJ

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A snake tried to eat Demonic, but minto intervened

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The barracks were set up and researching complex furniture started in order to provide beds for the Ediots

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A book that Heidi brought along halved clothing and smithing research time

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Minto was providing food and leather for clothing

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Meditation spots were designted at the tree on the 6th day, as this time it was a pressing matter. The colony currently has only 3 combatants, as Demonic is too squishy and can only be used as a last resort, and Heidi is a highmate and can't fight. In order to give Heidi some kind of defence, he will have to be the first to gain psychic abilities. All the colonists now practice a two hour meditation session before they go to sleep.

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Seems laughable

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but the fact Lurk needed minto's help and even then it was a protracted fight, makes me think tortoises should be reclasified as a higher tier threat


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Heidi's cooking skill needs more improvement, and minto was the colony's first victim of food poisoning

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Finally, the Ediots can have a comfortable night of sleep. The guy on the right being bandaged by minty is the colony's first prisoner, a shuttle crash survivor. Didn't want a prisoner while the food is still an issue, especially a yttakkin, but minto needs a steady supply of blood

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Accepted an imperial quest to save a noble from a rat, not for the reward, but to get an extra pair of hands, even if only for a few hours

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First disease. Lurk is a capable doctor, but since food poisoning wrecked him, he functions below his capacities and isn't really much of a help

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Heidi was quickly appointed as the colony's moral authority, and used his faith healer abilities to speed up ILJ's recovery

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First mental break, minto wandered around sadly, unable to cope with living in a dirtfloor dump

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A mad boomalope got into the barracks

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The Ediots took it down, and then had to save it so it doesn't bleed out to death in barracks and set everything on fire

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Psychoid crops caught blight, and had to be almost totally purged, but still enough left to make tea for Lurk

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The monolith reached out to minty

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Weed was planted and harvested, so Lurk can train his cooking skill. Heidi is the only chef in the colony, and if he's out of comission, someone else will have to administer food poisoning to Ediots. Also we can sell blunts to caravans in exchang for food.

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A cakewalk quest if you have a vampire in the colony

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Everything was finally set up, the only thing lacking in Ediots' Maslow pyramid was a steady food supply, but otherwise, life was idyllic

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Heidi linked with the tree and got his first tier psychic power, burden. Still a long way to go.

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Accepted a refugee quest. Every pair of hands helps.

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By now, smithing was researched and everyone had their simple helmets, and Lurk replaced his spear with an axe

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Second epidemic, sleeping sicknes this time, laying low both of the colony chefs. It is a slow progress disease, so I had Heidi cooking anyway. Came close to killing him, but not much choice, that or starvation.

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Stone cutting researched. First time I start building a fort in the first year of the colony, but if previous experience is any indicator, the sooner the better. I'll try moving the anima tree when the fort is built.

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Yeah, I was right, don't fuck with tortoises

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The neanderthal faction reformed their ideology to vampire hunting. I guess there can be no peace with these people, then.

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First raid. It's the pigs.

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Heidi cast burden and slowed them down a bit. (Oh yeah, forgot, minty and Heidi hooked up, which was a surprise considering her misandry and the age difference,
56 & 19. So i guess Heidi and minto are now Harold & Maude of the colony. Also they share a psychic bond, so if one dies, the other will be mentally wrecked for a long time. Never underestimate highmates, wouldn't surprise me if they can crush homosex barrier with their sheer sexines)

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minto and ILJ took out one of the pigs with recurve bows, but the other one got into the pistol range

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minto hopped over to her, switched to knife and took her out

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The rest of the pigs started running, and I could have let them go, but the greed got the better of me. I wanted that rifle.

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And minto got it for me. But there was no ammo on his corpse:(

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The second the pigs were done, the shamblers showed up.

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I hoped they won't get close to the colony, so I just left them alone

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The zombies didn't get near the colony, but they did get close to animals that the Ediots needed to hunt, and there was no choice but to remove them.

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An outlander raid showed up at the end of the year


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They made their way to the barracks, and Lurk got shot while trying to jump one of them

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Minty took out the guy, and then went for his buddy

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But then the other two arrived and started taking aim at her. ILJ peaked around the corner and tried to help.

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minty longjumped out of the range, but ILJ got shot, and she was out of hemogen and couldn't use her powers. She ran to the storage to replenish. The outlanders grabbed ILJ and started retreating. I had to choose, both ILJ and Lurk were bleeding out, Heidi was on the other side of the map, and there was only time for minty to save one. I chose Lurk.

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minto herself was bleeding, and barely managed to save Lurk before she collapsed. Her and Lurk were out of comission for now, leaving the safety of the colony in the hands of non-combatants. Luckily that was all for that day.

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Barely standing on her feet, minty had to pacify the prisoner that went berserk. He bled out to death. Perhaps for the best, the food reserves are very low now. Guess the colonists will have to donate blood.

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A second group of shamblers showed up

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And an entire field of rice got obliterated by a cold snap

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The Ediots just started taking on the shamblers

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when local rats went manhunter

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The Ediots held back and let them take out the last shambler, and then finished them off

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A slaver caravan arrived after that, and I was hoping for a new colonist or a bloodbag for the prison, but they left too early because of the low temperature

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Demonic finally hit the age of 7, time to choose @Demonic87
 

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Demonic reached the age where he was able to hunt, and right on time, with ILJ69's death, the colony was left only with minty, and it was time for her deathrest.

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Year 2 started

Being short on manpower, the Ediots found themselves scraping the bottom of the recruit barrel. It will be 2 months before he can be useful.

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Anyone wanna name him?

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A preemptive hunt

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Heidi and minty celebrated their marriage

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The fort was almost finished

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A second outlander raid, 6 people with guns vs 2 Ediots with neolithic weapons

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Decided to leave the door open and try and bait them. Oh look, a poor defensless old lady

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Lurk and minto will be the gatekeepers, and Heidi just acquired the stun cast.

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First one went down, and oh joy, it's a genie. Finally something worth recruiting.

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The second one also got stunned and dropped.

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Minty and Lurk took care of the third one and rushed to the other side to rinse and repeat, and Demonic nabbed the genie

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The moment the outlanders were wrapped up, zombies showed. At first I wasn't worried, until I noticed they're hussars

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But then I noticed a countdown on their info tabs, all that was needed doing was staying away from them for about 9 hours. Soon first one of them dropped.

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Unfortunatelly I didn't zone them off, so Demonic got too close while taking a walk and agitated them when they were an hour away from dying. I had him run back to the barracks, but one followed him back.

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minty carved him up, and he dropped some kid of shard

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In the evening a second pig raid attacked

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Used Heidi as a bait

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Stun, hack, and again and again

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...and again

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and the next day a bunch of monkeys was taken care of

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I was wondering why are there no creepy grandmas with empty eye sockets showing up, and finally we have one of the weird ones signin up

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A month later, outlanders raided again

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The only change to the MO was adding Demonic with an uzi.

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Day after, a first group of yttakin came

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And another epidemic of malaria broke out

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3 dead, one taken alive to be a bloodbag

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New disease. Harmless but painful.

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New barracks were nearly complete

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The lates weirdo recruit suddenly became hostile with no provocation

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They arrived and were easily dispatched

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@Demonic87 , your boy reached the age of 10, choose

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Outlanders landed in drop pods, and it was just as Lurk was having a breakdown and gorging on food (surprisingly this never happened to Heidi, he's the one that has the gourmand trait). Everyone except Lurk was sent behind the walls, and I could only hope the outlanders will follow them into ambush, and Lurk will stay in the barracks while the situation is resolved.

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Much to my discontent and spiking blood pressure, he took a little stroll, going in and out several times, leaving the door open.

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The visitors didn't break anything, they just either got inside to take cover and fix bullet wounds made by other Ediots, or followed Lurk around trying and failing to shoot him, while he waddled around the barracks, hapilly oblivious, miraculously untouched and unbothered by the cruelty of the world.

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In the end most of them were killed, and it all ended with minimal damage and no casualties.

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All the furniture and supplies were relocated to new barracks, a cosy place in steampunk style.


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Year three

Year three started with a shambler assault, and they didn't act like the usual raiders. They approached from several sides, breaking through the walls, and I didn't expect this, so I made the usual dumbest mistake that people do in the slasher movies, I split up the colonists

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Demonic's pet was attacked outside the walls, and Demonic managed to drag him inside, but it was too late

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Demonic took out one and was nearly done with two others when he ran out of ammo and had to retreat

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Lurk found himself in a 1 vs 3 fight, and Heidi tred to help, but zombies are immune to psychic attacks. Lurk went down, but survived, and wraffles took out the last surviving zombie.

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Wraffles, the genie, and Lurk all got infected wounds. This had no effect on Lurk (laughs in waster), the genie recovered, and Wraffles was affected the worst. There was no medications, healing herbs couldn't be planted as there was no colonists with sufficient skill in plants, and without meds the infected limbs can't be amputated. I resorted to the emergency measure, and had minty convert him to a sanguophage.

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But it seems it may be in vain. About a week later Heidi and the genie got sick with malaria. The genie is recovering after receiving improvised care and Heidi's faith healing

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Heidi's prognosis however, is not looking good. The malaria is progressing at pace faster than his immune system can catch up with, and Lurk's enviable medical skill can only do so much without the meds. And if he dies? Normal grief is terrible, but grief of people who share psychic bond with highmates is much deeper and worse.
Minto will at best go cathatonic, at worst berserk. Outcome uncertain, but high probability of terrible.

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There are 2 choices:

A : Sacrifice Wraffles. If he turns Heidi before his genetic material is completely transformed (takes 1.5 year), it will kill him.

B : Risk the colony, assault the ancient danger, hope there are bugs and not mechanoids inside, and stuff Heidi in a cryptosleep sarcophagus until the colony can buy or produce meds. He's far gone, and if the fight takes too long, he may die just as the last inhabitant of the tomb drops on the floor.

So, what does the council think?
 
hmm... with only 3 possible combatants, an assault on the ancient danger would be Pyrrhic at best.
yeah, probably. and vamping him is also a loss of psychic bond and a potential divorce when he loses his xenogenetic good looks.
current arsenal:
1 5.56 rifle
2 AK's
1 Mossberg
1 M72 LAW
no mounted MG research yet, no time to build 12 pounder cannons
 
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