Devlog (Finlay once again tries and fails to learn C++ graphics libraries)

23/04/2026
Too frequent updates but I figured out how to render a rotating isometric grid about a week ago and then spent the rest of my spare time mucking around in SDMM and the map exporter subsystem for vgstation with my friend



It's going to be difficult I imagine to render different z-levels, tiles below or above the others which is something I want to figure out how to do. But not impossible
 
23/04/2026
Too frequent updates but I figured out how to render a rotating isometric grid about a week ago and then spent the rest of my spare time mucking around in SDMM and the map exporter subsystem for vgstation with my friend

View attachment 56806

It's going to be difficult I imagine to render different z-levels, tiles below or above the others which is something I want to figure out how to do. But not impossible
Liking what I’m seeing so far. Keep up the good work!
 
25/05/2026
Abandoned the project for a month to focus on drawing
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A lot of it is intended to form the art direction of this project anyway. I moved from GLUT to OpenGL in an SDL context to ease the implementation of user input and other systems. I added an adjustable frame delay and an input test and forgot how to speak English
 
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