16/07/2026
Attempting to plug the memory leak by resetting the parameters used to draw the map and running the function that parses the map file again after a delay. I made it display a message to tell the player the map didn't load correctly. The player can now interact with the walls at different z-levels of the chunk. I'm designing it slightly different from SS13 where each z-level is its own separate map file - Here I intend for each chunk to be a cube with its own z axis. I don't know what's next - Rendering more complex geometry or networking maybe. It crashed here before I set a border to the attainable z-height
Attempting to plug the memory leak by resetting the parameters used to draw the map and running the function that parses the map file again after a delay. I made it display a message to tell the player the map didn't load correctly. The player can now interact with the walls at different z-levels of the chunk. I'm designing it slightly different from SS13 where each z-level is its own separate map file - Here I intend for each chunk to be a cube with its own z axis. I don't know what's next - Rendering more complex geometry or networking maybe. It crashed here before I set a border to the attainable z-height
