Get this: It's warfare, but it's modern.
But also in space while in WWII.
Get this: It's warfare, but it's modern.
Ah ha, we call that "Advanced" WarfareBut also in space while in WWII.
Wakanda in space?Here's my WH40K idea:
You play as a newly initiated Chaos Space Marine of the Black Legion during the 10th Black Crusade. It is a third person game similar in the vein of Space Marine and you get to choose which Chaos God you are dedicated to.
Will the game board be made out of cheap cardboard with a thin film over it?Shitty game idea #234050: ACHTUNG! TL;DR
A macroscale RTS/4X Game alt-history game revolving around the Nazi's conquering all of Europe and remaining a superpower for 90 years. During this time, you will have to compete with Soviet guerillas in Siberia, a functioning and vengeful America, the possibility of Japan and Italy backstabbing you with your own technology you gave them to help win WW2, fracturing sub-political ideological factions within the Third Reich. The gameplay is divided between two aspects: turn-based/4x and real-time strategy. The former revolving around negotiating, moving your armies from continent to continent or country to country, organizing supply lines, managing your economy, researching new units, abilities, upgrades, and anticipating the enemy AI's actions.
The latter will deal with typical RTS mechanics. Base building, moving and commanding your units, various actions you can command your units to do, and the implementation of a mechanic I like to call: Superiority. Research will not be done while in RTS mode and the research you do while in 4X/Turn-Base mode will determine the type of units available, your unit cap, economy, the number of superweapon structures you can deploy and abilities, and the type of structures you can build.
Edf2 electric boogalooA game where you collect a bunch of retards and you try to out shitpost each other.
I love good graphics. I hate poor graphics.Gameplay and content over graphics and story.
soo... gundam VR?A VR game where rather than being a proportionally sized human, you're a pilot linked neurologically to a towering mecha. Your mech is fully modular with mounts for weapons like shoulder mounted howitzers and 100mm gatling cannons and utilities like an energy buckler, countermeasures, and movement powers like flight and teleportation.
And it would be a proper VR game, not some glorified rail shooter where teleportation is the main means of movement.
Not for nothin but back in the 00s i went to fullsail to do just that. But modeling takes foreeeeeeever and doing UV maps? Counting triangles? Rigging, painting wights on the rig, setting up the parent tree for the joints, lighting, textures, animation. All tjat for a gaysex joke?how about taking it to the next level and actually making a game? from unreal and unity to goddot and javascript, the only thing stopping you is being a lazy neet.