Sign up here to become a Rimworld colonist

didn't play, so idk the details of it, or what i'm getting into. only saw in the new scenario there's a ghoul race. fine, we going eldritch. your xenotype?
ill go with:
sanguophage, preferably. genie if we need crafters.

some basic tips i can give on anomaly; a bunch of the stuff needs electricity. ghouls are melee-only units and ravenously hungry, keep some raw meat around. we can learn to make ghouls but they require a semi-rare item. some encounters can easily become rage-quit level while others quickly end up as barely nuisances.
 
I can be genie this time around.
Thanks, gonna need one. Slow research from tribal start + slow research from ideology, and also the scenario fully starts when the colonists start studying some kind of monolith, no idea what that will do, so I will delay that until we have at least shotguns. So, so far we have higher difficulty, slow research, and living in an enviroment that will give us 9 different flavors of AIDS. Lovely.
 
Wanted to wait for @Call Me Tim , but fine, he has 24 hours to show up or his spot goes to whoever applies first, and he gets to be the first joiner/colony child.
Demonic, you're a hussar kid, again.

demonicC3.jpg


@minty , your dirtmole

mintyc3choice.jpg
 
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