globekun
Ediot
Microtransactions were the worst decision ever made in gaming when they started being fully implemented, they marked the point where developers stopped caring about how fun the game is and if it brings players a lasting experience, and started caring about how good this will look on their portfolio. We abandoned the fun of the 2000's gaming era (especially the 360!!!) in favor of soulless live service slop with all non-binary black amputee characters that you have to wait 6 months to pick up because if you don't wait, you'll be getting flung across the map and clipping into random floors.Free-to-Play + In-Game Purchases = A Crippled Game for Anyone Not Willing to Spend Their Sheckels
Heck, that’s true even for games we PAY FOR that have in-game purchases.
Who is to blame? The spergs who are always willing to buy their way to victory in combination with game houses owned by public companies that are desperate to increase their stock prices because their C-suites are paid with equity.
Also Sweet Baby Inc. can kindly go fuck themselves with a 13 inch tentacle dildo. Companies like them trying to put forced diversity (see: Lex Luthor obsessively praising Wonder Woman to a retarded sounding extent for being, well, wonderous and a woman, despite the fact that goes against how he acts in canon, in Suicide Squad: Kill The Justice League) in places where they don't fit instead of rolling with natural diversity (even GTA: SA had tons of diversity, you had corrupt black cops, corrupt white cops, white italian casino owners, colombians, hippies, retarded people, etc) are just as much of a carcinogen on modern gaming as microtransactions are.
Last edited: