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The House always wins
The heart of the matter is that this think tank gaming transcends both Red and Blue. It’s all about the Deep State’s end game.
There’s nothing like a massive psy ops embedded in a WWE-themed theater under the sign of Divide and Rule to pit mob vs. mob, with half of the mob rebelling against what it perceives as an illegitimate government. The 0.00001% comfortably surveys the not only metaphorical carnage from above.
Even as the Deep State, using its Blue minions, would never have allowed codename Buffoon to prevail, again, domestic Divide and Rule might be seen as the least disastrous outcome for the world at large.
A civil war context in theory distracts the Deep State from bombing more Global South latitudes into the dystopian “democracy” charade it is now enacting.
And yet a domestic Empire of Chaos gridlock may well encourage more foreign adventures as a necessary diversion to tie the room together.
And that’s the beauty of the Blue gaming exercise: the House wins, one way or another.